Schlagwort-Archiv: Xcode

Short Note: Embedding a private framework within your OS X app bundle

Sometimes solutions are so simple and yet it is so hard to find the right information that points towards them. So in the „Short Note“ posts I will share information about different topics that will hopefully make your search less time consuming. Today: How to embed a private framework into your OS X App bundle, so that you can distribute your… weiterlesen »

How-To – Use a 3Dconnexion device inside an OS X application written in Swift

Welcome to my how-to guide on how to implement a 3Dconnexion device in Swift inside your own OS X application. In this extended article I want to guide you through the process of how to setup a Xcode project for 3Dconnexion, import their framework written in C, and initialize the driver. You will be able to register callback methods the „swift way“, to receive data from… weiterlesen »