Schlagwort-Archiv: Tutorial

How-To – Use Gradle inside Visual Studio Code to build your Kotlin/Native applications (on a Mac)


In my last How-To – Build and run a Kotlin/Native application with Visual Studio Code on macOS I showed you how to setup, build, and run your first Kotlin/Native application using the barebone Kotlin/Native compiler inside Visual Studio Code (VSC). With Gradle, all the previous steps can be automated in just a couple of easy steps. Moreover, with Gradle, it becomes also… weiterlesen »

How-To – Build and run a Kotlin/Native application with Visual Studio Code on macOS

Kotlin programming on macOS

A short but hopefully complete introduction of how to setup Visual Studio Code (VSC) to build and run Kotlin/Native apps on macOS (High Sierra as of the date this How-To is written). Some basic developer knowledge is assumed, like knowing how to start the macOS Terminal, having XCode and the command line tools installed, and using a text editor like vim… weiterlesen »

How-To – Use a 3Dconnexion device inside an OS X application written in Swift

Welcome to my how-to guide on how to implement a 3Dconnexion device in Swift inside your own OS X application. In this extended article I want to guide you through the process of how to setup a Xcode project for 3Dconnexion, import their framework written in C, and initialize the driver. You will be able to register callback methods the „swift way“, to receive data from… weiterlesen »